At Gamers Trust, we have a few very strict rules that we hold all of our members to. It’s these same rules and ideals that we try to foster in gamers from all walks so that everyone out there can enjoy their gaming experience and not be bogged down by trolls and elitists that do nothing but give gamers a bad name. Among these issues that we try to ward off are the ultimate gaming trolls: cheaters.
Here’s the thing when it comes to cheating, from my viewpoint. If you want to use cheats on a single-player game outside of an online community, that’s all well and good. I can honestly say that there are more than a few games that I wouldn’t have been able to “beat” back in the day without the aid of my trusty Game Genie. But when it comes to multiplayer gaming, be it online or not, cheating does nothing for your gaming reputation and makes the game nearly unbearable for those you’re playing against. And in the case of the League of Legends World Championship, cheating will cost you $30,000.
The League of Legends Season 2 World Championship Series has been running since October 4th in Los Angeles, CA. For those out there who still don’t think of e-sports as legitimate competitions the championship series has a whopping $2,000,000 on the line throughout. With that much money up for grabs it’s easy to see how greed may come into… play (see what I did there? Play? Gaming? Nevermind).
The championship has been plagued with several technical difficulties since its start such as network connection issues that halted gameplay in the middle match one of quarterfinal #3 between teams Azubu Frost (AzF) and TSM. When the game was put on hold, referees instructed the competitors that they were to remain looking forward at their own screens. With all the jumbo screen throughout the event floor it would have been easy for either team to sneak a glance and see exactly what their competitor was up to. A member of AzF, Woong, did just that.
The result was an intense investigation into allegations of unsportsmanlike conduct by AzF (along with several other teams). In the end of the investigation, it was determined that AzF was the only team that engaged in this activity with malicious intent. The result? A fine of 20% of AzF’s total winnings earned by advancing to the Semifinals, $30,000.
The upside to this incident is it goes to show that there really can be consequences to cheating in-game. For most people, it’s nothing more than being branded a cheater by your peers and losing all respect that you may have garnered through your presumed ” ‘leet ” skills, and possibly a ban from the community moderators. But, as in most things, the higher the stakes; the heftier the consequences. The other good part that has come from this is that Riot Games, the studio behind League of Legends and the tournament, has said that the $30,000 will be donated to their favorite Korean Charity.
What should you take away from this as a gamer? Well, if I can fit two TV memes in together (which I of course can): I looks like these cheaters were anything but Legen, wait for it…/puts on sunglasses…dary.
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